Protoxide: Death Race

Oh, joy. Another game, done in a style of Wipeout. Guys, there are plenty of other types of racing games, or you can simply make a new one, why do you always have to recreate the same damn game over and over? Is it too difficult? Who am I talking to? Whatever, ‘Protoxide Death Race’ is another Wipeout clone, so people who like this sort of thing, rejoice and people who don’t, weep uncontrollably. Well, at least it’s actually quite a fun game, with all the things one could expect from it and even a bit more, although it’s not that perfect, technologically.

you can’t spoil the working idea by graphical problems, but the game’s drive is really helping the overall feeling of speed and excitement.

At the very start, you choose a portrait of your hero, who is going to race against other maniacs like himself in anti-gravity vehicles, through different tracks that seem to have been designed by watching a team of acid-dropping ostriches. There are standard game modes: quick race, campaign and of course, multiplayer. New tracks and vehicles are unlocked after you pass certain missions in the campaign mode, or if you spend your precious cash in the in-game store, thankfully, other than unlocking all vehicles and tracks, it doesn’t actually contain anything, so it doesn’t feel like an in-app purchase engine. Regardless, Protoxide Death Race is pretty neat, if you don’t count the somewhat wonky physics engine. The glider that you control, is turned sideways by tilting your device, but when I tried to go for sharp corners, it started shaking somewhat, not really destroying the experience, but an unfortunate glitch, nevertheless. Not counting the Alzheimer’s tilt control and a somewhat poor 3D graphics engine, the game somehow manages to be pretty absorbing. I guess that you can’t spoil the working idea by graphical problems, but the game’s drive is really helping the overall feeling of speed and excitement. ‘Protoxide Death Race’ borrows a concept from Carmageddon of all things, giving you weapons to destroy your opponents, if you lack the skills to win by fair means. There are no buttons for shooting, thankfully, because Protoxide utilizes a great mechanic, where weapons take a couple of seconds to lock onto the other vehicles and then shoot automatically. This requires your aim, but isn’t really frustrating or demanding your whole attention. Each track is filled with various power-ups, most of them being different weapons.

You have a built-in nitro booster that you activate by pressing a button on the left and that you can refill either by picking power-ups, or by driving over ‘pit-stops’.

I didn’t count, but there are around six different weapons that I’ve noticed, each one having a slightly different effect, although all of them are aimed at destroying the opponent, forcing him to re-spawn and lose his speed, as well as position. Each weapon is for one use only and you can pick up to three different weapons. Besides the rich arsenal, there are also other power-ups that you may encounter on the road. You have a built-in nitro booster that you activate by pressing a button on the left and that you can refill either by picking power-ups, or by driving over ‘pit-stops’. Health has the same system. If you get hit, you need to find one of the health power-ups, or drive over another kind of pit-stop. There is also a boost power-up that doesn’t add to your nitro, but simply accelerates you greatly for a small amount of time. ‘Protoxide Death Race’ is rich in different mechanics, has plenty of gliders that differ by various properties and a great number of interesting tracks, each one made more interesting by the great amount of power-ups scattered across them. The campaign actually has a story-line, however clichéd and not very interesting, and although the game’s graphic engine isn’t anything spectacular, it also doesn’t overload both the device’s system and your sensory one. Overall, a pretty fun gliding sim, which issues are easily over-weighed by its great gameplay.

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