Damn, abstract art style is a cop-out. You don’t have to draw any difficult textures, you don’t need to think about the design, don’t have to bother yourself with sketching, or colour balance, or whatever. You just draw some circles and triangles, and some indescribable forms, filled with a single colour, and you’re set for life! God damn those artists and their laziness, bunch of unrespectable tiddly-spanklers, right? Well, we got a new videogame, just with the blasted minimalistic approach in its design. Okay, it doesn’t mean that Little Luca is a bad game, but I don’t understand its artistic choices, therefore I damn it beforehand.
Little Luca is a physical puzzle, where your task is to collect stars around lots of various levels. They are literally stars, with the story being that once, they up and fell from the sky on some unmentioned cosmic surface with lots of water on it. Regardless, it’s your choice as a white faceless, featureless sphere, to collect them all, and presumably, return them back to the skies afterwards. The game is controlled with a single touch on the screen that changes the state of various entities in the level – a process that’s actually pretty difficult to describe. The levels mostly consist of empty space, with various bumps, hills and currents, suspended in it. When you touch the screen, bumps descend into descends and some other things happen the whole action happens because whenever you release the finger, things revert back to normal, and the ball is going downwards, according to gravity. This means that the whole game turns into this global pinball-like arcade, where you need not only to get the ball to the small hole that signifies end of the level, but also navigate it around it, collecting the stars, which are also required to unlock new level packs. There are three of them right now, with more as a future possibility, and each one has somewhat different rules and new mechanics.
Little Luca’s graphics are, as I said, pretty primitive, but it doesn’t stop them from being endearing and pleasant. Although the low-quality, pixelated graphics are a somewhat unusual pick for a game like this, it doesn’t really spoil the game, and the nice 8-bit soundtrack adds to its atmosphere quite well. There’s almost nothing to discuss about it, and although I think that Little Luca isn’t a game for everyone, it’s a nice puzzle, with lots of challenging levels and mechanics.